πŸ–₯️ Software Developer πŸ”— matthewkosarek.xyz github.com/mattkae πŸ“§ mkosare1@gmail.com πŸ‡ΊπŸ‡Έ United States Citizen


Software Engineer II Canonical
July 2023 to Present Philadelphia, PA
  • Working on Mir, a Wayland compositor
Software Team Lead for MachineApps Vention
July 2020 to July 2023 Montreal, QC
  • Developed industrial software applications including cobot palletizers, cartesian palletizers, and path following machines
  • Programmed, deployed, and supported several client projects valued over $100k+ USD each
  • Developed the core user-facing API for programming industrial machines in Python
  • Interfaced with both technical and non-technical teams on a daily basis
  • Planned and organized long-term projects and daily tasks via Asana and Github Projects
  • Programmed thousands of lines across the codebase, from the firmware running on a BeagleBone AI to the application layer running in the cloud
  • Onboarded and mentored new members of the team
Software Engineer I Big Huge Games
January 2018 to June 2020 Timonium, MD
  • Developed and maintained the data pipeline - from data entry, to data validation, to data publication - for Arcane Showdown
  • Designed, built, and maintained a live operations scheduling and publishing web application for DomiNations
  • Implemented a localization system for Arcane Showdown which allowed the game to be released in different languages
  • Implemented game features on all parts of the stack, including tools, Unity client, and game servers
Teaching Assistant for Intro to Video Game Design Johns Hopkins University
September 2017 to December 2017 Baltimore, MD
  • Assisted beginner programmers in the development of 2D game engines using SDL2
Software Engineering Intern Big Huge Games
May 2017 to August 2017 Timonium, MD
  • Developed a tool using C# and GTK to improve the workflow of the quality assurance team for DomiNations
  • Wrote a comprehensive user manual that explains how the tool functions for both technical and non-technical users
Software Engineering Intern Sparkypants Studios
May 2016 to August 2016 Baltimore, MD
  • Developed a profiling framework for the game systems of Dropzone


BSc Computer Engineering at Johns Hopkins University Baltimore, MD
September 2014 to December 2017
  • 3.53 GPA (Magna Cum Laude)
  • Relevant Coursework: Computer Graphics, Object Oriented Software Engineering, Linear Algebra, Video Game Engines and Design, Operating Systems, Data Structures